Riot Games ends active development on fighting game 2XKO
It is wild that over the past decade we had Riot and top FGC personalities gassing up 2XKO like never before. Fighting game pros were actually saying with their whole chest "This will change Fighting games forever" 2XKO shows up, nine months later "Damn, making a successful fighting game got hands"
Yeah and then laying off a chunk of their staff right after it dropped did them no favors. I personally don't find any incentive to make purchases on the platform when they're just gonna pull that nonsense.
maybe they got greedy and and not making the whole entire roster available by the start that was most other hero shooter they're doing nowadays
I feel bad for the devs who clearly tried their best to make a good game. But I also called this shit when I first picked up the game and got inundated with monetization options including a $35 costume pack with 3 costumes. Quality, well made costumes, sure, but it's not my job as the customer to
Just goes to show how hyping something up too hard can have the opposite effect.
How was it supposed it change games forever? This is a genuine question, i mostly know it (and most fighting game stuff honestly) from your videos, but never got what element it had that made it so important or special
I’m gonna get hate from a lot of my fighting game oomfs, so to be upfront, I’ve enjoyed the fighting games I’ve played, but you guys gotta accept this genre’s gonna be niche forever
os caras pedindo aos céus que algum jogo de luta do ocidente faça sucesso que qualquer merda eles acham que vai mudar tudo (já que MK tá a anos moggado)
2xko: stopping active development Marvel Tokon: cracked version runs better than DRM ridden pc edition Avatar: hired Mike Z and liked good will with the tuned in players Invincible VS: laid off 75% of their staff despite hitting 1 million player milestone #fgc #fightinggames
Also, the whole Saudi Arabia thing
I hadn't heard about the Invincible Vs. thing. I was talking with a guy who does contractor work with major studios at CEO and he was telling me that most of them are focusing at the moment on projects they know will sell. The industry is battening down the hatches.
I FUCKING KNEW THIS WAS GONNA HAPPEN, NEVER TRUST RIOT GAMES www.riotgames.com/en/news/2xko...
Seven years of development. Only 11 months of a full release
game did what everyone said fighting games should do in order to be successful (no motion inputs, team based, f2p, working online) just to still fail really makes you think
that was a good... few months i guess
their handling of it all is pretty good at least
Wait which game lasted longer, this or Multiverses, I don't remember
Well, it's not that we can't trust them. Rather, they're making the best of a bad situation using the resources they're able to spare to ensure people can play a game they like. It's def not ideal frfr
Well you probably heard the news, so lets talk about it. Riot Games is ending all Development on 2XKO, and that sucks. youtu.be/L0IB8GNVkFs
I am still so genuinely angry Rising Thunder had to die for this. I liked everything Rising Thunder was doing. Cooldown based specials, custom loadouts, strong focus on neutral, slower gameplay and then they killed ALL of it for 2XKO to come out 100 years later and immediately die on impact.
golden age of fighting games, and all that
I felt like the gameplay was great it just needed more characters and content, which they were making big improvements on. Not for much longer though :/
This is such a bummer. I really thought they were on the right path to sustainability. At least it should have a better afterlife than Multiversus 😢