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Steam Next Fest, June demos highlighted in roundup

gamingJun 17, 20262143,209

Steam Next Fest demo waves on June 15 and June 22 prompted writers and streamers to publish roundups recommending standout playable demos. Notable picks included vholume, praised for its atmospheric speed-running parkour, and Hyper Bun Buster, lauded for tight combat and rollback multiplayer, while curated 'AI-free' lists highlighted Meaningless Random Numbers, Rizz Dungeon, Casualties Unknown, and Wizards 95. Showcase hosts and streamers solicited demo submissions and encouraged wishlists as many indie teams released demos and new devlogs during the festival. This matters because the festival gives small teams visibility and wishlist traction before launch, and curated guides help players find high-quality indie demos amid the event's large demo pool and growing number of AI-assisted projects.

Nauris
@nauris.bsky.social

Every small indie dev who uses AI art on their steam game, and steam capsules should now go on steam next fest to check the top charts of the fest and see how much ai crap is there. Then think long and hard if you're not shooting yourself in the foot by using that crap. The answer is pretty clear.

116Yesterday
Lizzy18

my immediate thought when i see ai thumbnails and capsules is that if they can't even be bothered to make a first impression, why would i ever be bothered to play it, let alone spend money on it? ethics of ai aside, using it is an advertisement that you're lazy and don't care about your thing.

Taaamas12

I feel like the prevalence of AI in Indie Games is really not brought up enough compared to the prevalence in big AAA games. There's been SO many Indie Games I've seen go big and viral and all the while people gloss over the blatant AI art on the menu or textures throughout the game, or even voices

Polyducks6

I saw a game which looked like dumb fun, but there was something off about it, like an asset flip vibe. I saw the AI disclaimer and reversed out of there so quick I almost clipped a pedestrian. It's giving half-assed and cheap, like boarding a ship via a plywood gangplank.

Star Hunter | Play Witchy Tower on Steam or Itch.io4

I don't even get it Coding is fun. Figuring out difficult problems and shaders is fun. Drawing is fun. Spriting is fun. Putting original music someone made for you into the game is fun. Banging on pots or sifting through libraries and mangling them in in Audacity is fun. Why skip out on any of this?

Demilune3

I agree with the sentiment but to me the critique from the quality angle falls a bit short.The real problems are working conditions for artists and devs, the stealing of everyone’s data and the multiple disastrous environmental and economic consequences. These people are simply being irresponsible.

leaf corcoran
@leafo.itch.io

Help me brainstorm: what could @itch.io to help developers during Steam Next Fest?

52Yesterday
cross couloir ☄️ Comet Angel on Steam22

wishlist system. right now, releasing demos on itch ahead of the full game release is unhelpful, since you waste your page launch visibility bump on your demo. with no wishlists, there's no CTA for people on your page prior to full release, so you may as well just not page launch until release day

kc 💀 TRUE LOVE'S CURSE coming to steam!16

if you mean to help itch devs who have games in next fest, an easier way to actually connect demos to a game page as well as better visibility for announcements on pages if you mean in general to help itch be more accessible to a player audience the way steam is, multilingual pages, please

leaf corcoran11

For games currently participating in next fest on steam specifically, my impression is there's so many demos coming out that many devs have a hard time finding an audience and perhaps itchio could help

Jess 🌺🥚🐞ΘΔ&6

🦨 shopping cart feature so I can buy a bunch of $1 fonts in one go instead of separately

Power Cat's Mom5

one william dollars for every dev

lowpolis4

Email notifications for wishlisted games when they are being released (proper wishlist collection in addition to custom ones).

Thomas Altenburger4

Just a featuring of the demos that are also on itch would be nice. We haven't had a demo yet on itch, but I keep hearing that games that have a demo on both itch and steam end up with good synergies. I guess @dodoot.bsky.social might have some insights.

Drew Genel2

does itch have a good way to tag a game page or a download as a demo of an upcoming full-release game?

Clastic Artistic2

A structured calendar for major itch quarterly sales (sales run by yourselves). There are tracking sites for Steam's sales. Means I can plan my own sales on the site better. Also a way for customers to complete bundles if they have existing purchases. Steam does this as "complete your collection".

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